Bind() const | GLRenderBuffer< TEXTURE_TYPE > | |
BindTexture() const | GLRenderBuffer< TEXTURE_TYPE > | |
BindTexture(int textureUnit) const | GLRenderBuffer< TEXTURE_TYPE > | |
bufferHeight | GLRenderBuffer< TEXTURE_TYPE > | protected |
bufferWidth | GLRenderBuffer< TEXTURE_TYPE > | protected |
BuildTextureMipmaps() | GLRenderBuffer< TEXTURE_TYPE > | |
Delete() | GLRenderBuffer< TEXTURE_TYPE > | |
depthbufferID | GLRenderBuffer< TEXTURE_TYPE > | protected |
framebufferID | GLRenderBuffer< TEXTURE_TYPE > | protected |
GenerateBuffer() | GLRenderBuffer< TEXTURE_TYPE > | protected |
GetID() const | GLRenderBuffer< TEXTURE_TYPE > | |
GetTextureID() const | GLRenderBuffer< TEXTURE_TYPE > | |
GLRenderBuffer() | GLRenderBuffer< TEXTURE_TYPE > | |
Initialize(bool useDepthBuffer) | GLRenderTexture< TEXTURE_TYPE > | |
Initialize(bool useDepthBuffer, int numChannels, GLsizei width, GLsizei height, GL::Type type=GL::TYPE_UBYTE) | GLRenderTexture< TEXTURE_TYPE > | |
IsComplete() const | GLRenderBuffer< TEXTURE_TYPE > | |
IsNull() const | GLRenderBuffer< TEXTURE_TYPE > | |
IsReady() const | GLRenderBuffer< TEXTURE_TYPE > | |
prevBufferID | GLRenderBuffer< TEXTURE_TYPE > | mutableprotected |
prevViewport | GLRenderBuffer< TEXTURE_TYPE > | mutableprotected |
Resize(int numChannels, GLsizei width, GLsizei height, GL::Type type=GL::TYPE_UBYTE) | GLRenderTexture< TEXTURE_TYPE > | |
SetSize(GLsizei width, GLsizei height) | GLRenderBuffer< TEXTURE_TYPE > | protected |
SetTextureAnisotropy(float anisotropy) | GLRenderBuffer< TEXTURE_TYPE > | |
SetTextureFilteringMode(GLenum magnificationFilter=0, GLenum minificationFilter=0) | GLRenderBuffer< TEXTURE_TYPE > | |
SetTextureMaxAnisotropy() | GLRenderBuffer< TEXTURE_TYPE > | |
SetTextureNoAnisotropy() | GLRenderBuffer< TEXTURE_TYPE > | |
SetTextureWrappingMode(GLenum wrapS, GLenum wrapT) | GLRenderBuffer< TEXTURE_TYPE > | |
texture | GLRenderBuffer< TEXTURE_TYPE > | protected |
Unbind() const | GLRenderBuffer< TEXTURE_TYPE > | |
~GLRenderBuffer() | GLRenderBuffer< TEXTURE_TYPE > | |